unity 5.3 iOS mscorlib.dll error
Hey Peeps I've just upgraded to the latest unity 5.3.0f4 and everything works fine in the editor and it builds the project just fine. but when i run my project through Xcode then i get this error...
View Article35 MB package from xCode expands to 350 MB in App Store, no issues from PC to...
Hi. We are working on a word-game project, with hundreds of small image files (letter-point combinations for various languages etc.) and as you can imagine, we have a compression problem. When we make...
View ArticleConnecting Unity 5.3.0 Debugger to iOS device
With the announcement of the updated MonoDevelop and new Process Attachment, I was hoping my troubles connecting the debugger to an iOS device would be gone. I still have issue with this. I have :...
View ArticleTrying to work out how to store non-consumables with Unitys new IAP plugin...
How do I make it so the app checks to see if someone owns the IAP? If I have a door that should be unlocked when a IAP is bought, how do I ensure it stays unlocked?
View ArticlexCode Errors
I've been trying to get my iOS Unity game to work on xCode but I keep getting problems. The main error I get inside of xCode is 'Unused variable L_6', and I get hundreds of those errors. When I build...
View Articlehow to use Facebook iOS SDK with unity? not Facebook unity SDK
I've tried building apps with Xcode and it has been a struggle, i then discovered unity and an entire world opened up to me. and then i released 3 games this year on the iOS apple store made in unity....
View Articleunity3d(5.3.0f4) app crash on IOS
@JoshPeterson hello,I got a crash when app running on IOS .I use google protocol buffer-port the open source code from github.when use net protocol gennerated by google protocol buffer-port new an...
View ArticleUnloadUnusedAssets - Causing Loss of Used Assets
Hello, Has anyone heard of this happening? When I call 'UnloadUnusedAssets' my app gets odd affect of textures disappearing, or being replaced completely. The app is a Cartoon Comic book, each page is...
View ArticlePedometer for ios
Hey I'm trying to make a game for children which has a section that must ask the kid to stand up and walk around so he/she can pass a certain level. The thing is I'm looking into publishing on both...
View ArticleiOS touch controls dont work after Xcode build , but works in Unity editor...
Hello everyone , We have developed an Rpg game on Android and we made a perfect apk build. However by developing the game to iOs , although all seem to work fine in Unity editor and Unity remote , when...
View Article'Done' button missing | Video Playback iOS 9.2
Hey there, since upgrading to iOS 9.2 the videos being played with: -- Handheld.PlayFullScreenMovie(url, Color.black, FullScreenMovieControlMode.Full); do not show a 'done' button anymore to stop the...
View ArticleBusiness simulation in Unity
Hey guys, I want to create a business simulation / planning game with a Unity frontend. It will run on iOS, and should allow multiple players and rudimentary AI (for testing and demo purposes) to play...
View ArticlePlease Help !!!!!! Baked lightmaps does not work with asset bundle on Ios and...
I've baked my lightmaps and I can see them in the scene in the as shown in the pic below![alt text][1] But after I create asset bundles for IOS and Android this is what i get on the device ![alt...
View ArticleUnity.Purchasing, iOS IAPs
I'm trying to use the new IAP functionalities provided by Unity. I've managed so far that the basic implementation is there, and in editor the whole loop works. The problem is that the prices don't get...
View ArticleGetting NaN on iOS when using animation.
I use an Animator on a GameObject hierarchy with a clip animating the rotation of a child. Everything is fine in the editor (5.3.0.f4). On iOS the animation generates NaN for rotation and scale of that...
View Article[App Android/Ios/Windows Phone] phone's volume
Hi ! Have a question. With Unity, it's possible to obtain the phone's volume ? Or can we trigger an event when the phone's physical volume button was pressed please ? Thank's for your answer :D
View ArticleiOS version is 10 times larger than android game
My game "Just 5" is 26 MB on Android (57.66 MB after installation) and on iOS it is 43.2 MB, but after installing the game on my iphone 5s its size becomes 548 MB (screenshots attached)![alt text][1]....
View ArticleDisplay Manager Null Exception on iOS build
Can't find what caused this, maybe somebody knows ? Unity 5.2.2.p3, Xcode 6.4, Mac OS El Capitan 10.11.2, iPad 3 iOS 8.1.3 I have Bad Access Error in this line of DisplayManager.mm : -...
View ArticleTake Audio in from Mic but not play it out over speakers iOS
GetComponent().clip = Microphone.Start(selectedDevice, true, 1, maxFreq);//Starts recording while (!(Microphone.GetPosition(selectedDevice) > 0)) { } // Wait until the recording has started...
View ArticlePersistentData erased with iOs update
Hi, I store a file to save data of my game in Application.persistentdataPath. This morning I've pushed an update on iOs and it seems that all saves are erased with this update. I can't understand why...
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