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Unity.Purchasing, iOS IAPs

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I'm trying to use the new IAP functionalities provided by Unity. I've managed so far that the basic implementation is there, and in editor the whole loop works. The problem is that the prices don't get updated on iOS and the purchase loop doesn't go through (i.e. ProcessPurchase never gets called). So it seems that the initialization never happens. Also, the price is shown wrong in Unity ($123.45 instead of the actual price $0.99, but it may be some default in the editor?) Ideas? Thanks.

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