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35 MB package from xCode expands to 350 MB in App Store, no issues from PC to Google Play.

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Hi. We are working on a word-game project, with hundreds of small image files (letter-point combinations for various languages etc.) and as you can imagine, we have a compression problem. When we make an Android built from PC and send it to Google Play, no problem, when we make an iOS built and send it to xCode on Mac, still no problem, but once the 35 MB built from xCode is sent to Apple Store for tests, somehow it expands to 350 MB. Now we know that it would be best to have one big combined image and use it by mappings (even though I don't know if that could be done in our case), however we are looking for a solution to fix our current issue with minimal effort. Therefore two questions arise: 1) What is the best way to compress those images, so that thay would not expand once sent to the Apple store? 2) Is there a shortcut to make the compression changes without having to navigate through hundreds of folders in Unity editor? Thanks in advance for any help you can provide. Cheers.

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