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Is it possible to check if the touchscreen keyboard has been closed?

Hey guys, I'm currently working on an **Android** game in Unity, where at the end the player can enter his name into a scoreboard. I open the keyboard with the script **Touchscreenkeyboard.Open ()**....

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Loading scripts dynamically in AoT compilers

Hello all, I want to make asset bundle with scripts in it (DLL also) and load them dynamically. I am able to load them properly using System.Reflecton in JIT compilers. What best approach we can do to...

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Apple Tv Leaderboard shows "No Data Available"

I am creating iOS and tvOs game. I have created a game in iTunes Connect and added a leaderboard in it. I am using Unity 5.5.0f3 personal and Xcode 8.2.1. Leader board and game center is working fine...

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How to release Unity Memory from iOS App

I am building an iOS app application which has Unity Game as a submodule, to Integrate that I have created an Instance of UnityAppController and placed UnityGLView in mine ViewController view. On Exit...

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ios build for unity

I have recently downloaded Unity 5.5 but haven't installed the **ios build** for it. So can i download it separately?

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iOS application crashes on launch before Unity splash screen

Hi, I've built a game using Unity 5.4.3f1 Personal, and I've generated an Xcode project so it can run on an iPhone. When I load the app in the iPhone 5 simulator of Xcode it crashes with the following...

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how to my player configure the type of input he will use. (android)

I currently want to choose between types of input, for example if I use the accelerometer, the gyroscope, or the touch input, however, I also want to implement the possibility of my player using a...

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Is multithreaded rendering enabled on iOS by default for Metal API since...

[Unity 5.4 beta announcement][1] mentioned "on iOS we now support multi-threaded rendering when using Metal graphics", however there is no multi-threaded rendering toggle in iOS Player Settings like...

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testing ios build on device

I usually develop for android and i test my app usually by building an apk and transferring to my phone for it to download and install. I now want to switch a unity project that was for android to ios....

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Short touch delay using either Input or EventSystem classes

Hello, I've created a very simple game prototype, with a build target of iOS, and I'm noticing what looks like a short delay before touches are initially recognized. Once a touch is recognized...

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Tapping doesn't work when played on iPhone

There spawns enemies in my game, which u have to tap to kill. The problem is, when i test my game on my iphone by exporting it through xcode, i can't tap them. When i click on them with my mouse, on my...

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How to export Prefab to .FBX file on iOS platform at runtime ?

Hello All, I want to export my Prefab / GameObject as .FBX file on iOS platform. can anyone give me some hit or any clue to achieve my requirement ? Till now I have try to serialise the GameObject and...

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Problem turning off main camera (only on iOS build)

I have a map, and a gameplay level. 2 cameras, one for the map, one for the Ui and loading screen. When the user selects the level to play, the Loading screen is activated (rendered by the Ui Camera)...

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Manage Time in Subscription Purchase - iOS

For my app, I want to provide Subscription based In App Purchase feature. So I have created a product at Apple Store - **Non-Renewing Subscription**. But in that product creation, I didn't specify any...

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Issue on building for iOS via Xcode

Hi guys. One week ago i finished coding my application on unity and i tested it only on android and everything works good. I read every tutorial here and i watched every video on youtube but I still...

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IOS File Path for saving data

Hi All So been stuck for a while on this so any help is appreciated. Basically, the following code works perfectly in the editor to save currency data but on iOS builds, the data does not save. I think...

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Black streaks on iOS

I'm getting really strange black streaks on the ground that flicker on iOS but not in the editor, windows, osx or android (il2cpp). ![alt text][1] ![alt text][2] This has been tested on platforms Unity...

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Enable MeshRenderer from all objects in array

Hello everyone, I've been searching for a solution for my problem on the web, and posted this question about it, but as far as I tried now, there aren't any solutions yet. I have an array of...

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Latest Unity can run on iphone 3?

I can't find any information on exactly what generation of devices unity can run on for Ios. I need to know if I can run it on Iphone 3 and Ipad 1? Thanks

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Why do the Prepare OS for Recording option and OpenMic Disable bluetooth...

When attempt to play any audio from a project with the Prepare iOS for Recording selected the audio only comes out through the internal speaker. Also if I do not select Prepare iOS for Recording, when...

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