Quantcast
Channel: Questions in topic: "ios platform"
Browsing all 3714 articles
Browse latest View live
↧

IOS Achievement : load fail but load descriptions succeed

Hi, I have a problem testing Game Center achievements on iOS device, the method Social.loadAchievements return 0 IAchievement. But the method Social.loadAchievementsDescriptions returns all my 17...

View Article


iOS Build crashing dyld: Symbol not found

Hey! I'm building my first game for iOS using Unity. I've made and published a few games on Android. iOS is a little trickier, it seems. I generated the xCode project, build it, and it builds fine and...

View Article


Clearing Notifications from the Notification Center from C#

Using UnityEngine.iOS.NotificationServices, I am not able to clear notifications generated by my app from the Notification Center. Based on the name, I expected...

View Article

Firebase Messaging Unity plugin

Hello guys, As you guys might know, Firebase released their official (and BETA) Unity plugin for many of their services. I'm now testing their quickstart sample for FCM (Firebase Cloud Messaging), and...

View Article

iOS 10.1 Build VR View is cut off

I am new to Unity this may be very simple problem. I built a basic VR mobile app for iOS 10 and loaded on iPhone 6S but runtime view/s are cut on the sides by 50%. While in Unity running perfectly well...

View Article


How to implement Game Center into iOS C# Project

Hello! I've been looking online and couldn't find anything to lead me in the right direction. I'm making a game for iOS that I could like a leaderboard and achievement board using game center. Could...

View Article

testing Unity IAP on iOS?

Hey all, Just submitted an app via Testflight to my phone. Everything works great except for the IAP- It simply doesn't respond. While I could have an issue on my end (AFAIK, everything is correctly...

View Article

Unity IAP: iOS always returning "Received 0 Products"

Hey all, I'm using Unity IAP for my app. I have a working Android & PC/Test implementation, but having a big issue on iOS. I've set up the IAP for my test app on iTunes Connect along with all the...

View Article


Trying to copy an XML from StreamingAssets to PersistentData for IOS

public const string myXMLpath = "/shop.xml"; string sourcePath = System.IO.Path.Combine(Application.streamingAssetsPath, myXMLpath); string destPath =...

View Article


iOS build error: use of undeclared identifier 'Unity' and 'UI'

Hi, When building for iOS, I go to xcode and try to run it on the iPad but it throws the following errors: ![alt text][1] The strange thing is that it works fine with the simulator SDK and it even...

View Article

Why does VR on Android run noticeably slower?

I have a VR app meant for iOS and Android devices. When I run it on iOS, it runs smoothly without a single hiccup at 60 FPS (capped at 60 by code). If I run that same app on an android device, it runs...

View Article

Unity UI: Scaling a 16:9 setup down to4:3

Ayep- I built my app for Android and iPhone and have realized that I now need to support the iPad's 4:3 resolution as well. As you might expect, items anchored to the top of the screen are getting cut...

View Article

Admob Interstitial Ads are not working in IOS, but it is working in Android

Hi all, I'm using official Admob package (https://github.com/googleads/googleads-mobile-unity). I checked all ids, no problem. Code is working clearly in Android. Banner and Interstitial ads are...

View Article


Binary writer not saving game data on iOS builds

Hi all Im really stuck here as this problem is stopping the iOS release of my game. I am using binary writer to save data such as currency gains and level unlock data. Everything works perfectly in the...

View Article

IStoreListener Purchase vs Restore on Android and iOS

Hello I'm wondering how can I delegate between fresh new purchase or automated restore? With iOS its easy, it doesn't do restore automatically, so you have to click restore and I'm able to capture that...

View Article


Set default number/emails in a new text message/email sent via unity

Hello all, Here the code I'm using to send message : using UnityEngine; using System.Collections; public class ShareApp : MonoBehaviour { string subject = "eg. subject"; string body = "eg. body text";...

View Article

Apple Mach-O Linker Error with UnityAds in 5.5.0f3

At the moment Xcode does not build the game to push to my device. I get 344 warnings (even after 'Updating to the recommended settings') and the following error: ![alt text][1] ![alt text][2]...

View Article


Google VR SDK for Unity Compiler errors

Hi - I am following google's "getting started with unity for iOS here: https://developers.google.com/vr/unity/get-started-ios I downloaded unity and the Google SDK but when I try to play the demo in...

View Article

Undefined symbols for architecture armv7 in xcode, Google Play Games and AdMob

Hello there, I've been scratching my head over this for the last few days without much progress. I build my project in Unity and it's fine, move on to Xcode and it gives me the following errors:...

View Article

How to add custom SSO (Single Sign On) login in Unity 3D application?

Hi, I am in need of adding a Single Sign on feature in my game with our internal login system. I've added Single Sign On with facebook earlier, but in this case, > I will need to add SSO with my...

View Article
Browsing all 3714 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>