IOS Achievement : load fail but load descriptions succeed
Hi, I have a problem testing Game Center achievements on iOS device, the method Social.loadAchievements return 0 IAchievement. But the method Social.loadAchievementsDescriptions returns all my 17...
View ArticleiOS Build crashing dyld: Symbol not found
Hey! I'm building my first game for iOS using Unity. I've made and published a few games on Android. iOS is a little trickier, it seems. I generated the xCode project, build it, and it builds fine and...
View ArticleClearing Notifications from the Notification Center from C#
Using UnityEngine.iOS.NotificationServices, I am not able to clear notifications generated by my app from the Notification Center. Based on the name, I expected...
View ArticleFirebase Messaging Unity plugin
Hello guys, As you guys might know, Firebase released their official (and BETA) Unity plugin for many of their services. I'm now testing their quickstart sample for FCM (Firebase Cloud Messaging), and...
View ArticleiOS 10.1 Build VR View is cut off
I am new to Unity this may be very simple problem. I built a basic VR mobile app for iOS 10 and loaded on iPhone 6S but runtime view/s are cut on the sides by 50%. While in Unity running perfectly well...
View ArticleHow to implement Game Center into iOS C# Project
Hello! I've been looking online and couldn't find anything to lead me in the right direction. I'm making a game for iOS that I could like a leaderboard and achievement board using game center. Could...
View Articletesting Unity IAP on iOS?
Hey all, Just submitted an app via Testflight to my phone. Everything works great except for the IAP- It simply doesn't respond. While I could have an issue on my end (AFAIK, everything is correctly...
View ArticleUnity IAP: iOS always returning "Received 0 Products"
Hey all, I'm using Unity IAP for my app. I have a working Android & PC/Test implementation, but having a big issue on iOS. I've set up the IAP for my test app on iTunes Connect along with all the...
View ArticleTrying to copy an XML from StreamingAssets to PersistentData for IOS
public const string myXMLpath = "/shop.xml"; string sourcePath = System.IO.Path.Combine(Application.streamingAssetsPath, myXMLpath); string destPath =...
View ArticleiOS build error: use of undeclared identifier 'Unity' and 'UI'
Hi, When building for iOS, I go to xcode and try to run it on the iPad but it throws the following errors: ![alt text][1] The strange thing is that it works fine with the simulator SDK and it even...
View ArticleWhy does VR on Android run noticeably slower?
I have a VR app meant for iOS and Android devices. When I run it on iOS, it runs smoothly without a single hiccup at 60 FPS (capped at 60 by code). If I run that same app on an android device, it runs...
View ArticleUnity UI: Scaling a 16:9 setup down to4:3
Ayep- I built my app for Android and iPhone and have realized that I now need to support the iPad's 4:3 resolution as well. As you might expect, items anchored to the top of the screen are getting cut...
View ArticleAdmob Interstitial Ads are not working in IOS, but it is working in Android
Hi all, I'm using official Admob package (https://github.com/googleads/googleads-mobile-unity). I checked all ids, no problem. Code is working clearly in Android. Banner and Interstitial ads are...
View ArticleBinary writer not saving game data on iOS builds
Hi all Im really stuck here as this problem is stopping the iOS release of my game. I am using binary writer to save data such as currency gains and level unlock data. Everything works perfectly in the...
View ArticleIStoreListener Purchase vs Restore on Android and iOS
Hello I'm wondering how can I delegate between fresh new purchase or automated restore? With iOS its easy, it doesn't do restore automatically, so you have to click restore and I'm able to capture that...
View ArticleSet default number/emails in a new text message/email sent via unity
Hello all, Here the code I'm using to send message : using UnityEngine; using System.Collections; public class ShareApp : MonoBehaviour { string subject = "eg. subject"; string body = "eg. body text";...
View ArticleApple Mach-O Linker Error with UnityAds in 5.5.0f3
At the moment Xcode does not build the game to push to my device. I get 344 warnings (even after 'Updating to the recommended settings') and the following error: ![alt text][1] ![alt text][2]...
View ArticleGoogle VR SDK for Unity Compiler errors
Hi - I am following google's "getting started with unity for iOS here: https://developers.google.com/vr/unity/get-started-ios I downloaded unity and the Google SDK but when I try to play the demo in...
View ArticleUndefined symbols for architecture armv7 in xcode, Google Play Games and AdMob
Hello there, I've been scratching my head over this for the last few days without much progress. I build my project in Unity and it's fine, move on to Xcode and it gives me the following errors:...
View ArticleHow to add custom SSO (Single Sign On) login in Unity 3D application?
Hi, I am in need of adding a Single Sign on feature in my game with our internal login system. I've added Single Sign On with facebook earlier, but in this case, > I will need to add SSO with my...
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