Saving Game Data to iOS Device
I have been attempting to save a serializable class to the persistent data path on iOS, but I am running into issues with BinaryFormatter. **I do not want to use PlayerPrefs** to store game data, as I...
View ArticlePlayer animates with keyboard but not virtual joystick
I have this problem where the player will move and animate with the keyboard, but will only move (not animate) with the virtual joystick. I'm using Easy touch and playmaker.
View ArticleWorking .pod with admob and googleplayservice for ios
Hi folks, I would really appreciate it if someone can share his working .pod file that has both admob and playgameservices because I am trying to build my game for ios but Xcode always fails with some...
View ArticleCan Standard Shader be removed from a build?
We are using lots of custom shaders in our game, Standard shader isn't used on any 3d objects, we are also using Image component (which shows as either no material, or 'Default Sprite Material' We are...
View ArticleSaving or Reading text file works on Mac but not on iOS
The title says it all, the saving and/or the reading of a text file named "points.txt" doesn't work as expected on iOS but work normally when I test the game on my Mac. I've nothing more to says. `...
View ArticleDebug log not showing in iOS build
Hey, guys I've been struggling with the following issue for couple of days and hope that somebody could help me. I want to get my app logs from running iOS device. If I run the app from the Xcode, then...
View ArticleProject upgraded from Google Cardboard to Google VR runs in Unity but fails...
I started my project using Google Cardboard then I imported the new GoogleVR package to replace it. When I hit play in Unity my project works fine but when I try to build it for iOS I get errors on...
View ArticleUnity xCode-proj all Capabilities are disabled by default after updating to...
After updating xCode to version 8.3 all the Capabilities are disabled by default, can not figured out why is it happen...[ScreenShot][1] [1]: https://gyazo.com/c63b655cd66d5d0e81ced1550f8916b9
View Articleunity iap purchase fails before the user confirms purchase
Hi there, Been trying to swap prime31 iap plugin with unity iap purchases for couple of days. The app is live, meaning that all the itunes connect configuration is right. After I made all need code for...
View ArticleUnity Codeless IAP, iOS, Sandbox, PurchaseFailureReason.Unknown
We are using Unity Codeless IAP. Android worked immediately without any problems. iOS is not working. We haven't submitted/released that game, but from what I know, we should still be able to test it...
View ArticleWe need a simple in app purchase installed, how much should we pay a programmer?
Our game is nearly done, the last steps are final polish and incorporating the in app purchase, first level is free buy the rest for one time purchase. The programmers we have are not familiar with...
View ArticleAllow auto-rotation with VR supported
Hello there!, I would like to support VR for certain times in my mobile app. But it has more than one function, and some of the time it's best not in VR, and with auto-rotation. Is it possible to allow...
View ArticleUnity iap ProcessPurchase behaves differently on ios and android
Hi there, I've successfully integrated unity IAP plugin into our iOS app, and basic features are working on android. However, I've encountered different behavior between App Store and Google Play...
View ArticleCould not load type 'UnityEditor.iOS.Xcode.PBXProject
I got many kinds of this error when I use Firebase Unity with Unity 5.6 for iOS. Could any one help? TypeLoadException: Could not load type 'UnityEditor.iOS.Xcode.PBXProject' from assembly...
View ArticleLocal notification with closed app
I've been trying to make a notification appear when user doesn't launch the game for 24 hours. I tried using few plugins from asset store but none of them worked after closing down the app, ony when it...
View ArticleiOS app gets too large after publishing in AppStore
Hi, I have an iOS app which the ipa is 65mbs but after publishing it on the app store, the app store shows the size of my file 215mbs which is not normal comparing to ipa size. I'm using Unity 5.3 for...
View ArticleGame view performance VS actual build performance
I've been puzzling over this performance issue for a while now. I'm building a mobile VR game for google cardboard, everything is going great but the performance (framerate specifically) of it when...
View ArticleFBO always 0 in native plugin IOS
Hi, I'm making a Native unity plugin in IOS which is reading a Unity RenderTexture in my native code. I used the Unity events as describe in the documentation. ![alt text][1] ![alt text][2] [1]:...
View ArticleImage Tiling issue with older iOS devices
Hey there! I'm having some issues with tiling a UI image on older iOS devices such as iPad4 and iPod Touch, The image is acting as if the Wrap Mode is set to clamp and not repeat, resulting in the...
View ArticleGetcomponent fails when built from cloud build
Im alittle baffled right now. In my script im doing the follow: //get the VKShotFrame component VK_ShotFrame killFrame = child.GetComponent(); Debug.Log("KillFrame - " + killFrame); if (killFrame !=...
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