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IOS build size using IL2CPP

The size of my game went from 50MB(installed on device size) on 32bit to 112MB on IL2CPP Universal with striping bytecode enabled. The size of a new , blank game is 58MB with IL2CPP Universal using...

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sliding character selection menu

hello, so I created a character selection menu with 3 characters and when you click on the character it chooses it and loads it into the game scene but i want to make my character selection menu...

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Cannot submit iOS application

Hello, We would like to submit a new version of our mobile application on the Apple store but we're faced to several issues. We are using the licensed 4.6.6 pro version of Unity for both MAC and...

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How to run application in background

I want to make an alarm clock app with Unity. How do I make the Unity app always run in the background for iOS and Android and then the launch itself when the alarm rings? Any suggestions would be...

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Copy a file to phone folder

I want to reward the user with wallpapers and ringtones. So I think the best way is to copy it to the cellphone's memory (as I far I know, there's no function in Unity to set Ringtone/wallpaper). I can...

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IOS 8.3 Localisation, UI Text Font Renderer issue.

Hi All, I am using Unity4.6.0 and iOS 8.3 Device. I am working on Localisation in unity3d in editor it is working fine but once it update in IOS Device then UI Text are getting blank. I appreciate if...

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Error while Running on Ios device with 64 bit processor (ipad air, iphone 6)

I have upgraded my project to Unity 5.0.1 and now its crashing on IOS 64bit devices only. I am not getting any error message in Log. It just crash with EXC_BAD_ACCESS with some memory address. I have...

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Using an Objective-c framework directly in Unity 3d

Hi, Here's what I have done: 1- Define some functions within a framework In .h : #import FOUNDATION_EXPORT double TestVersionNumber; FOUNDATION_EXPORT const unsigned char TestVersionString[];...

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Is there a way to upload a Unity project to the App Store with Mono as...

Unfortunately we forget about apple's new 64bit rule. The moment when we started to upload our game was the happiest, then a few seconds later we got a disgusting error message what sayd we have to...

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iOS - WWW Doesn't work on Local Load

Hello, I'm building a local save/load system for textures for iOS, and I'm working with both .NET and WWW systems. My WWW system doesn't seem to work for **loading** on iOS. Both work fine in the...

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"Cross compilation job Assembly-CSharp.dll failed" Problem

After Switching the platform from android to ios, I tried to build the game with the Script Debugging enable, and I get this error message "Cross compilation job Assembly-CSharp.dll failed". After a...

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ITMS-90086 Missing 64-bit support,I got this error in Xcode

i got this error in Xcode, what can i do??,

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Problem after switching platform to ios

After Switching the platform from android to ios, I tried to build the game with the Script Debugging enable, and I get this error message "Cross compilation job Assembly-CSharp.dll failed". After a...

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LocalNotifications deprecated in Unity 5

I want to create a new LocalNotification, so, when i try to create a new object: LocalNotification ln = new LocalNotification(); My ln object has no attributes nor methods, and Mono shows me a tip...

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Android & iOS Push Notifications

Hi. I am developing an application in Unity 3D 5 for Android and iOS. I need the users to be able to sign up for push (remote) notifications. I also need to send the push message from a PHP file. Let's...

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iOS Xcode - Debug Output (Neatly)

Hello, So I'm getting all my Prints and Debug.Logs from my app, which are being listed within the Output in Xcode, as expected. But is there a way to neaten it up? For example, I may have one print...

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Black screen upon launch on IOS mobile

Hello, I recently just updated my unity to 5.1.0, and i am facing a issue whereby launching the app in IOS only display a black screen. The music still playing on the background, and some buttons still...

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Pausing on iOS still using CPU

I'm trying to pause on iOS but it's still using CPU. I have noticed a drop but I need it to be close to zero when idle since this is an application. I've tried: `UnityPause` and...

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Testflight issue: can only install app on devices that were plugged in directly

We uploaded a new version of our application to itunes connect, and we sent it to the internal testers. However, only those where we installed some version of the application directly through XCode at...

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iOS: anti-aliasing causes exc_bad_access exception.

Hello. I'm getting an exc_bad_access exception in iOS when anti-aliasing is turned on. The exception happens in UnityBlitToBackBuffer. Does anybody know how to fix that without turning anti-aliasing...

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