Hello,
So I'm getting all my Prints and Debug.Logs from my app, which are being listed within the Output in Xcode, as expected. But is there a way to neaten it up?
For example, I may have one print like 'Print("User Logged In")', which of course prints nicely in Unity, but in Xcode it looks like this:
> (Filename:> /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp> Line: 56)>> User Logged In>> System.Nullable`1:ToString()>> UnityEngine.Debug:Internal_Log(Int32,>> String, Object)>> UnityEngine.Debug:Log(Object)>> UnityEngine.MonoBehaviour:print(Object)>> SaveLoad:GetTextureFromDirectory(String,>> String, Vector2)>> ProfileStructure:ShowProfileList()>> ProfileStructure:LoadProfiles()>> ProfileStructure:Start()>> System.Nullable`1:ToString()
And thats just ONE log, I don't really need to see all the other output that comes with, is there a way to deactivate this? So I only get the log message?
Thanks.
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