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Unity 5.1.2f1 Mac Fails iOS build

I'm trying to build an update to my existing Unity 5 game, which obviously needs to use IL2CPP to submit to the iOS store. On building and launching in XCode 6.4 I'm getting an error from cstring:...

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Changing view based on device

Hi Unitarians! I've got a pretty classic problem for app makers, but its not often seen by game developers. My issue is to detect and respond to if the user is using a tablet or a phone for their...

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Building for iOS, Unity 5 - without Developer Account

Hi there, I came across this piece of information: http://www.pcworld.com/article/2933052/apple-frees-casual-ios-developers-of-membership-requirement.html What I gathered from there (and elsewhere) is...

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Masking works fine on newer iPhone with newer iOS, but not on older iPhone...

On an iPhone 6 and also iPhone 5 with iOS 8, masking works as expected. On an iPhone 4 with iOS 7.1, masking does not work at all as if it was not even applied. I have masks on ScrollRects and all of...

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How would I use the IOS alerts system? (Not sure what the official name is)

I basically am trying to use the system which allows you to send an alert to the users apple device, for example, if you are trying to purchase something in a shop, how would I make it so if they dont...

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How to download asset bundles and storing it locally in ios

I am doing a project that has a lot of assets to be downloaded at run time, So I am using asset bundles and storing them in the server. Now, I want to download these asset bundles and store it locally...

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Accept self-signed certificate using WWW

We are building an iOS app via Unity. We have a login system that communicates with the client server through the use of the WWW: var headers = new Hashtable(); var url = _rootURL +...

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Can I use unity as a portable editor by copying it from my windows computer...

I'm trying to make games for Iphones but I cant do that on my windows computer. I have Mac in college, I'm trying to work on it while i'm in college. Would there be any problem? with the license. Or...

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Massive memory usage on iOS device with a simple game

Ive developed a simple game with unity which has an airplane (https://www.assetstore.unity3d.com/en/#!/content/28663) with bolts coming out of it to represent some firing. Ive added a simple nebula...

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Serializing to disk sometimes fails on Android, but on iOS works fine

I'm using binary formatter and writing to disk to save my game state. On iOS this works perfectly, no issues at all. On Android on the other hand this fails. The progress is lost, two variables are...

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Online Maps on IOs

Hey guys, I want to use online maps on iOS with GPS and I have a few questions that I couldn't find a clear answer. Can I use google maps on iOS if google maps application is not installed? Which do...

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Question reguarding testing my IOS build in Xcode

I built out my app in Unity, brought my project to a mac and opened the Xcode file. It loaded fine but when I plugged in my IOS device to the mac, and presses the run button, it said device not...

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U3DXT Game Center Interface

Hello, I'm using the U3DXT plugin to add Game Center functionality to my game. However, I seem to be having a bit of trouble with the game center interface. I'm able to show it using...

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Chartboost issue on iOS when suspending, app not responding

Using Unity 5, compiling for iOS. When Chartboost interstitial is showing, if we press Home (suspend the app) and then return, the interstitial hides but keeps the input focus, making the app not...

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iOS MP3 Player with iOS Control Center / Background Music

I want to create a MP3 Player app for Android and iOS. I figured out, that when Unity is put in the background a sound from an AudioSoure stops playing (which isn't that much of a suprise). Since I...

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Error in assemblies while building Unity iOS project

Hi all, when I try to build my Unity's iOS project, I start to get a lot of errors in assemblies. Any idea how to solve this? Thanks in advance. Here's a screencap of what I'm talking about....

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Using IOS keyboard

Hello everyone, I am a c# developer, and I was wondering how to pull up the keyboard in IOS. All things that I look at do not work, no matter which source I turn to, it fails to work. I have been doing...

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How to tell if an int is even

I am using playerprefs to check toggle input for an options menu. I want to tell if an int is even or odd. How would I do that? My script is: using System.Collections; public class test1 :...

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Code works in unity but throws errors in iOS.

I've got this code, which works perfectly fine in Unity Editor on Mac. It's speech recognition (STT) with a plugin from AT&T which apparently is suppose to work with iOS and android. // Use this...

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IOS: chSystemInfo.deviceUniqueIdentifieranges when app UPDATE

We have a very unpleasant problem on IOS: SystemInfo.deviceUniqueIdentifier changes when we publish new version (forcing app to update). About 2-5% of users fails to login after update becouse they has...

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