Quantcast
Channel: Questions in topic: "ios platform"
Browsing all 3714 articles
Browse latest View live
↧

Wrong JPEG library version: library is 90, caller expects 62

Now I have a project using Unity and Xcode.But when I want to show jpeg there is a error** "Wrong JPEG library version: library is 90, caller expects 62" **my Xcode use the latest opencv the libjpeg...

View Article


Unity 2017.2.03f can't set target SDK to Simulator SDK on iOS build

![alt text][1] I try to set the **Target SDK** to **Simulator SDK** but h when I hit the Play Button or when I build for iOS The Target SDK is automatically set to "Devices" [1]:...

View Article


Videos don't play in Apple Appstore build,Videos don't play in Appstore build.

Hi, I'm working on an app that uses the new Video Player feature in Unity. The problem lies with the videos in the IOS build on the Apple appstore. The videos do not play when put on the Apple appstore...

View Article

Can you export a Unity game as an Android library?

I'd like to know if it's possible to export a Unity game as an Android library that can be included in another Android project, since I'd like to add a game to an existing Android app. Is this...

View Article

IOS : extension 'GL_EXT_frag_depth' is not supported

Hi Unity community. I export my project on Mac to deploy on IOS, but i'm facing a terrible issue. The game crashes, after splash screen, and in the log I have this error : -------- Shader compilation...

View Article


CPU Usage Not Constant on iOS 11.2 (Metal) in Profiler and Xcode FPS CPU time...

Greetings... . I've been trying to get a consistent/constant baseline for CPU usage on iPad Pro 9" with Metal enabled. I had a look at this Bug:...

View Article

iOS app rejected due to ipv6 network problem using unity IAP sevvices on...

We discovered one or more bugs in your app when reviewed on iPad and iPhone running iOS 11.2 on Wi-Fi connected to an IPv6 network. Specifically, your app failed to respond when selecting the in-app...

View Article

Iphone X build

I was wandering if anyone can explain how exactly you build to IPhone 10 with full screen. Everytime i build it swaps to letterbox and the client is of course not happy with this. Any ideas or know how?

View Article


I want to integrate admob in my game, but i just want a plugin that only...

Hey guys my game is already on Appstore, but i want to integrate ads and give it an update version. if anyone of you have a admob plugin for ios only, please let me know. Much Appreciated.

View Article


"error: Invalid bitcode signature" when linking iOS build

I've been trying to figure this error out for the last couple days... We have a native iOS plugin that we're building with Xcode (as a static lib, as required). I've tried all combinations of settings...

View Article

Can I build my app in Windows and then deploy it to Mac Xcode without the...

I'm using Unity windows to build VR apps and would like to deploy it to IOS devices iPhone etc. I've noticed the only option I've is using a Mac device, my question:- 1- Can I build my app in Windows...

View Article

#if UNITY_IOS - disables everything in Visual Studio

Hi, I have no idea what's going on, but when I use platform dependant compilation Video Studio goes nuts. I set up this super simple bit of code in a class: Vector3 motion = new Vector3(); #if...

View Article

IOs App much bigger than Android-App

Why is my IOs app 5 times bigger than the Android app?? **IOs:** Uncompressed usage by category: Textures 445.1 mb 96.9% Meshes 0.0 kb 0.0% Animations 26.6 kb 0.0% Sounds 5.3 mb 1.1% Shaders 19.6 kb...

View Article


iPad back camera is blurry

Hi, I have created a test scene where the camera feed is projected onto a raw image. the code is as follows: public class WebcamManager : MonoBehaviour { public RawImage rawimage; void Start() {...

View Article

In Game video recording and local saving in unity

How do i record video in game and save it locally for android and ios both?

View Article


Why will Playerprefs not save my score on Android / iOS?

So, here's my code... public void OnEnter() { anim.SetTrigger("fadOpagueInteractive"); animImageGameOver.SetTrigger("Entrance"); animScoreParent.SetTrigger("Entrance");...

View Article

iOS / macOS Cross-Platform Networking

I made a scene to test network connections using only Network Manager and Network Manager HUD. It works between build + unity editor on MacOS, but the same scene fails connect when built for iPhone....

View Article


Why is WebGL so slow on iOS?

I have a very simple 12 mb "game". It's just some canvas, pictures, two movements and a particle effect. Basically I'm creating animated "PowerPoint"-ish slides. It runs perfectly on desktop and...

View Article

Best Stereoscopic video encoding for Cardboard Android/iOS

Hello all, I'm using Unity 2017.2.0f3 Pro on Windows. Google VR SDK 1.110. Exporting for Android and iOS (on a separate machine). I have a video on a sphere with this shader:...

View Article

Audio source on Main Camera is gone after build for iPhone

I have an audio source that's following the Main Camera. In Game Mode it works perfectly, but after building the game for iPhone there is no background audio. Here is a screenshot of the audio source:...

View Article
Browsing all 3714 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>