Wrong JPEG library version: library is 90, caller expects 62
Now I have a project using Unity and Xcode.But when I want to show jpeg there is a error** "Wrong JPEG library version: library is 90, caller expects 62" **my Xcode use the latest opencv the libjpeg...
View ArticleUnity 2017.2.03f can't set target SDK to Simulator SDK on iOS build
![alt text][1] I try to set the **Target SDK** to **Simulator SDK** but h when I hit the Play Button or when I build for iOS The Target SDK is automatically set to "Devices" [1]:...
View ArticleVideos don't play in Apple Appstore build,Videos don't play in Appstore build.
Hi, I'm working on an app that uses the new Video Player feature in Unity. The problem lies with the videos in the IOS build on the Apple appstore. The videos do not play when put on the Apple appstore...
View ArticleCan you export a Unity game as an Android library?
I'd like to know if it's possible to export a Unity game as an Android library that can be included in another Android project, since I'd like to add a game to an existing Android app. Is this...
View ArticleIOS : extension 'GL_EXT_frag_depth' is not supported
Hi Unity community. I export my project on Mac to deploy on IOS, but i'm facing a terrible issue. The game crashes, after splash screen, and in the log I have this error : -------- Shader compilation...
View ArticleCPU Usage Not Constant on iOS 11.2 (Metal) in Profiler and Xcode FPS CPU time...
Greetings... . I've been trying to get a consistent/constant baseline for CPU usage on iPad Pro 9" with Metal enabled. I had a look at this Bug:...
View ArticleiOS app rejected due to ipv6 network problem using unity IAP sevvices on...
We discovered one or more bugs in your app when reviewed on iPad and iPhone running iOS 11.2 on Wi-Fi connected to an IPv6 network. Specifically, your app failed to respond when selecting the in-app...
View ArticleIphone X build
I was wandering if anyone can explain how exactly you build to IPhone 10 with full screen. Everytime i build it swaps to letterbox and the client is of course not happy with this. Any ideas or know how?
View ArticleI want to integrate admob in my game, but i just want a plugin that only...
Hey guys my game is already on Appstore, but i want to integrate ads and give it an update version. if anyone of you have a admob plugin for ios only, please let me know. Much Appreciated.
View Article"error: Invalid bitcode signature" when linking iOS build
I've been trying to figure this error out for the last couple days... We have a native iOS plugin that we're building with Xcode (as a static lib, as required). I've tried all combinations of settings...
View ArticleCan I build my app in Windows and then deploy it to Mac Xcode without the...
I'm using Unity windows to build VR apps and would like to deploy it to IOS devices iPhone etc. I've noticed the only option I've is using a Mac device, my question:- 1- Can I build my app in Windows...
View Article#if UNITY_IOS - disables everything in Visual Studio
Hi, I have no idea what's going on, but when I use platform dependant compilation Video Studio goes nuts. I set up this super simple bit of code in a class: Vector3 motion = new Vector3(); #if...
View ArticleIOs App much bigger than Android-App
Why is my IOs app 5 times bigger than the Android app?? **IOs:** Uncompressed usage by category: Textures 445.1 mb 96.9% Meshes 0.0 kb 0.0% Animations 26.6 kb 0.0% Sounds 5.3 mb 1.1% Shaders 19.6 kb...
View ArticleiPad back camera is blurry
Hi, I have created a test scene where the camera feed is projected onto a raw image. the code is as follows: public class WebcamManager : MonoBehaviour { public RawImage rawimage; void Start() {...
View ArticleIn Game video recording and local saving in unity
How do i record video in game and save it locally for android and ios both?
View ArticleWhy will Playerprefs not save my score on Android / iOS?
So, here's my code... public void OnEnter() { anim.SetTrigger("fadOpagueInteractive"); animImageGameOver.SetTrigger("Entrance"); animScoreParent.SetTrigger("Entrance");...
View ArticleiOS / macOS Cross-Platform Networking
I made a scene to test network connections using only Network Manager and Network Manager HUD. It works between build + unity editor on MacOS, but the same scene fails connect when built for iPhone....
View ArticleWhy is WebGL so slow on iOS?
I have a very simple 12 mb "game". It's just some canvas, pictures, two movements and a particle effect. Basically I'm creating animated "PowerPoint"-ish slides. It runs perfectly on desktop and...
View ArticleBest Stereoscopic video encoding for Cardboard Android/iOS
Hello all, I'm using Unity 2017.2.0f3 Pro on Windows. Google VR SDK 1.110. Exporting for Android and iOS (on a separate machine). I have a video on a sphere with this shader:...
View ArticleAudio source on Main Camera is gone after build for iPhone
I have an audio source that's following the Main Camera. In Game Mode it works perfectly, but after building the game for iPhone there is no background audio. Here is a screenshot of the audio source:...
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