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Best Stereoscopic video encoding for Cardboard Android/iOS

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Hello all, I'm using Unity 2017.2.0f3 Pro on Windows. Google VR SDK 1.110. Exporting for Android and iOS (on a separate machine). I have a video on a sphere with this shader: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/vr-eye-shaders-88499 The original format of the video is QuickTime (.mov ) – with Apple proress 4444 codec with resolution 4096x4096. The idea is to encode this video in some other format that will make it: 1. Look good (ofc). 2. Work fast with no skipping frames. 3. Keeps size to the minimum. 4. Resolution needs to be at least 2048x2048. 5. Phone (for example Galaxy S7 or iPhone 7) needs to stay NOT HOT after 10-15 minutes So far I achieved the best result with .mp4 H264 Baseline 4.2 The main problem is that the phone gets too hot and starts to shutter the video. The second problem is that the maximum resolution for this profile is 1448x1448. Does anyone with experience in 360 Stereoscopic videos have a better solution?

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