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Bundle Identifiers- IOS Space Shooters

I am watching the mobile extension tutorial for Space Shooter. At 12:29, he talks about bundle identifiers and how he has one to identify with a certain company. Do I need to be identified with a...

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Load scene in Google VR on iOS

I'm trying to change scenes using Google Cardboard on an iPhone. I'm using SceneManager.LoadScene("Scene2"); In the start() function of the FPS Controller. And have using UnityEngine.SceneManagement;...

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How to connect two iOS devices using UnityNetwork and UnityNetworkHUD

Hello, I have two phones, both connected to a university wifi. I tried hosting a game using Unity NetworkManager/NetworkManagerHUD "LAN Host" and having the client phone connect using "LAN Client" with...

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Building interactive App for IOS using Fungus/ Unity, but it keep crashing...

I have just finished creating a interactive story using unity & fungus and have built it for IOS but anytime i go to play the app it crashes after a few second. A blue screen pops up then crashes....

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Why doesn't mono support arm64?

In Unity Editor, ***iOS Player Settings***, ***Architecture*** can't be changed to Universal if ***Scripting Backend*** is Mono2x. I already tried searching google but got nothing. Any page discussing...

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Using Unity to build this ios project, Added google signin SDK 4.0.1...

I want google login in my app so i want to write unity plugin ,but i do not wanna use Play Games Unity plugin. So I follow this tutorial (https://developers.google.com/identity/sign-in/ios/sdk/). But...

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[Unity5.6.1][iOS][VR][Cardboard] Stereo Cameras swapped issue on Google...

![alt text][1] I'm developing cardboard app from empty scene with using Unity5.6.1 and iPhone6s(latest iOS). and I got this screen is not able to be seen 3D.I think those camera is swapped. It became...

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Why is Unity 5.6 displaying launch image wrong on iOS?

I updated from Unity 5.5.0p3 to 5.6.0f3, and I have no idea what's causing this. The iOS launch image which looked like this: ![alt text][1] Now looks like this: ![alt text][2] [1]:...

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Game Center login windows popups after hiding an app

Hey guys, I found this strange bug in unity or apple not really sure. So, apple gives only one attempt to login in game center acc, right? But following steps force login popup twice 1. start a game 2....

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Xcode > Unity SendMessage

Hi, in my Unity iOS app I want to catch the memory lack to avoid the "Message from debugger: Terminated due to memory issue" and consequent crash. I followed this thread:...

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Problems with compression of images for ios

Good day! There is a 2D platformer that weighs 50 mb on the android, and ios 1 gigabyte, the problem is that in the unity for ios and android there are different ways of compression the sprites, if not...

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App's size issue with latest XCode 8.3.2

Hi! I have Unity project for iOs platform. Size of previous version of the app, that was successfully deployed at App Store in early March, was somewhere near 80 Mb. Now, i have the same project, the...

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how do i export my project to ios :( need help urgentttt pls ... when i...

![alt text][1] [1]: /storage/temp/94357-screen-shot-2017-05-18-at-73601-pm.png

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2D is zoomed in/out on different ios devices

I noticed that when I used an iPhone 5 vs an iPhone 6 for my project it was zoomed out for the 6 and zoomed in for the 5. I found some answers online, but they didn't work. I know I could use anchors...

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Google+ in Unity. Is it possible?

Hi! Is there any solution to login Google+ social network via unity, and access to email, avatar and etc on Android and iOS? Thanks in advance!

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IPhone is zoomed in/out depending on which model

I noticed that when I used an iPhone 5 vs an iPhone 6 for my project it was zoomed out for the 6 and zoomed in for the 5. I found some answers online, but they didn't work. I know I could use anchors...

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MissingMethodException - Parse and iOS 64-bit

In a game we are using parse, firebase and amazon. When we build the game on 32-bit it works fine but with 64-bit it builds fine but some Parse function doesn't work and I think it has something to do...

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Best Practices: Compiling for iOS

Still working on my first project, I'm close to MVP being ready for submission. Everything works/runs as intended across all devices. However, when building/archiving my product in Xcode, I get upwards...

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Is using Unity in an existing application's subview allowed?

I have a scenario where I have an existing iOS application that I want a particular page's subview to be a Unity scene. I've found some great articles that show how to take the output build from Unity...

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iPhoneBundleIdentifier has not been set up correctly

I already filled the bundle id but i still get the error each time i try to build the game ![![alt text][1]][1] [1]: /storage/temp/94766-error.jpg

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