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iOS build linking errors

I'm trying to build my project for iOS but I'm getting following errors: "_OBJC_CLASS_$_GSDK_GTMSessionFetcher", referenced from: objc-class-ref in GoogleSignIn(GIDSignIn.o) objc-class-ref in...

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Did you experience a memory leak like this? (iOS)

I feel like the memory leak only appears on iOS. I disable all GameObjects, except a UI Button so that i can jump to another scene and come back. Every time i jump in and out, there is >100MB rise...

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Include default asset bundle in build?

Is it possible to include a default asset bundle in the build so that the application has assets to use out of the box and doesn't require an initial internet connection?

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iOS - Build & Run not Working? [Profiler]

Hello, I've been searching around the web to try and resolve my issue, but I struggled to find an actual answer. Basically, when I have a Unity project for Android, and I hit 'Build & Run', Unity...

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IOS cant move file from cache path

Im having trouble moing a file from the cache path. i was doing this little experiment for a feature I want in my app for ios. so I start testing the following code using UnityEngine; using System.IO;...

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Add UIView to any Unity UI element (or maybe just to Transform) via some...

Hello everyone! I have a native iOS library with method like this: - (UIView *)showSomeView; And I want to write a native plugin that gives an ability to get UIView from method above and to add it as a...

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Upload image from IOS gallery show no search result but works find in Android

Hi, I am working on a mobile app that can search for similar clothes online after upload an image from IOS gallery. I can upload image but my iphone doesn't give me any results in search result page....

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iOS - Resources.LoadAsync is VERY slow on older iPads

Hello, I'm using Resources.LoadAsync to load in prefabs (parts of scenery) at runtime, essentially like 'sub-scenes'. This method works very well, and loads super fast on my iPhone 6, it takes about...

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Mobile aspect ratio and scaling - Use 16:10 or 16:9 base for full screen...

Hi, this is my first game with Unity. It will be a 2D game with full screen background images, where items on the screen can be interacted with (Drag&Drop, Tap). Like an easy interactive book....

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Missing script and NullReferenceException in Xcode and inside Unity3d

Q1: I can't find the missing reference script for gameObject "SceneManager" in the whole project. I have used http://wiki.unity3d.com/index.php?title=FindMissingScripts. But unity give me no errors....

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StopAllCoroutines throw exc_bad_access in XCode when app is build for iOs

When I going to cancel download process, after 1-2 seconds after call of StopAllCoroutines() Xcode throw "exc_bad_access" error. As I can see at call hierarchy it occurred somewhere in WWW class logic....

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iOS game loaded but stocked on splash screen

Hi, I tried to build a game for iOS using Unity personal edition, but whenever I start the game using the "Build and Run" function from unity, it just stucks on the splash screen. The game is loaded,...

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Mobile device cellular provider

I'm trying to register our players with an sms service utilized by our game server and I'm pulling my hair out trying to search for this (either it's very obvious and I'm missing it or it isn't readily...

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IOS game made with free apple license expires on device

Hi all, Note: I'm a seasoned (native) Android developer, but a complete noob when it comes to IOS development, so be gentle! I'm developing an IOS game with Unity 5.4. I have not paid apple the...

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Resource slicing to reduce iOS app size

I am trying to reduce my 80MB iOS app's size. The Android version is only 37MB. With reference to http://blogs.unity3d.com/2015/12/28/optimizing-ios-app-size-with-resource-slicing/ and...

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file saved to iOS persistent directory exists during session but is gone next...

After a recent build that involved setting up Unity on a new machine, I noticed my iOS app's persistent data had vanished. In fact I cannot get it to persist between sessions. I wrote this simple...

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Unity 5 Personal iOS Splash Screen Problem

For some reason when I build to my iPhone 5s to test my game out, the background will be gray and the Unity splash screen will not show up and then it will flash the unity logo very briefly (1/10...

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Problem iOS compile -library not found?

hi :) im trying to compile a unity project and get always the same error in xcode.. a library not found error. in unity everythin works well but in xcode there is a ld: warning: directory not found for...

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Xcode DebugFocusItem

Hello, I am getting some debugs in Xcode and then the Application crashes. On the other hand when the device is not connected to Xcode and not debugging it runs fine. The debug I get is: The referenced...

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Reducing IOS size

Hi everyone! I made a simple 3d game. On Android the apk size is 50 Mb. The same build on IOS is 180 Mb (Downloaded with testflight on an Iphone 6). I made some researchs on google and the testflight...

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