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iOS build on iPhone XS starts with a pinkish flash after which game lags...

This issue is specific to iPhone XS, where one beta user reported that his game launched with a pink flash followed by the Unity Splash screen. Game lagged heavily after that. The pink is same as the...

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Automatic dsym uploading doesn't work for ios

When I make an archive in Xcode of my exported project, usymtool doesn't upload dsym. In symbol_upload.log: time="2018-12-14T12:30:38+03:00" level=info msg="Found 0 files to check, scanning for binary...

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symbol(s) not found for architecture arm64: Please Help!

hi everybody We release an iOS game 2 months ago now We add new features and want to build a new version but build suddenly failed! with this error message : ----------...

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Unable to build for iOS (cross compile error unity 5.5.3p1)

I've been trying to make a build to iOS for a unity project in 5.5.3p1. I'm currently using the mono2x scripting backend, and during the building process, it will immediately halt and give me a cross...

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Help with mobile keyboard

Hello! I'm currently working on a kind of trivia game and i'm having trouble with the mobile keyboard. Every time I tap on an input field, i want to bring up the keyboard along with another inputfield...

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Video Player problems on iOS (Unity 2018)

We created a VR app that downloads/streams 360 stereo video from a server and displays it in the app for the viewer. All downloaded videos are 4096x2048 resolution H264 encoded MP4 files. The streaming...

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Shadows problem on mobile device

Everything works fine in the editor, but when I run it on a IOS device, doesn't show any shadows.![alt text][1] ![alt text][2] [1]: /storage/temp/129726-editor.png [2]: /storage/temp/129727-ios.png

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Can't Disable Sandbox Password Prompt on iOS Build?

Hi! When my App starts it keeps prompting me for a Sandbox password. I have attached a pic. ![alt text][1] I am not longer using IAP and want to disable it completely. But when I turn off the IAP...

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Does a DLL work in an iOS build?

I made a sample project where I have a DLL that contains a class that creates a GameObject and adds a script component to this game object. This is the code I'm packing into a DLL: using UnityEngine;...

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Unity Remote 5 is not working on iPhone X

I installed iTunes and switched platform to ios. when i select my device or any ios device option on editor, i see the following error message on console EntryPointNotFoundException: StartIosProxy /...

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IOS Scene asset bundle error

Hello! I'm trying to load an asset bundle containing a scene, but in the built app it's trowing me this error: "The asset bundle can't be loaded because it was not built with the right version or build...

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What is way to go to implement leaderboards/achievements for solo developer?

It really feels like it should be easy to implement leaderboards/achievements on both android and ios. But from what I see it really is not. As I find out, for an indie developer it's better to rely on...

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How to automatically replace the .xib file in the Xcode project when...

Now that I am maintaining the automatic packaging tool, I have now implemented automatic replacement of the .plist file, but I don't know how to replace the .xib file on the boot screen.

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iOS Native input arrows Unity

Hello dear friends I need move between input fields usin native keyboard arrows in iOS. did somebody do it? Can you help me?![alt text][1] [1]: /storage/temp/130115-unnamed.png

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Unity Analytics and IDFA,Unity Analytics and iTunes Connect IDFA form

I'm trying to submit a game to the iOS app store. I have Unity Analytics turned on, but no other service. I don't have any ads in the game, neither Unity Ads not 3rd party. iTunes connect claims that...

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How to access files from iOS AssetCatalog?

I'm using **App-Slicing** (one feature of App-Thing) to assign different assets for different devices, e.g. PVRTC Textures for iPhone 5s and ASTC for iPhone 6s. The problem is that in this solution **I...

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How to automatically modify the settings in Xcode

How to automatically modify the "Launch Screen File" in Xcode to automatically specify the file. [Serializable] [LabelText("iOS")] public class IosCommonSetting : PlatformCommonSetting { public string...

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Weekly intervals for requesting store review for iOS (app rating). Timestamp.

Okay, so I am trying to make a method to request store review, but I'm finding it hard to test. I am using this method: Device.RequestStoreReview(); Okay, so I create a wrapper, let's call it,...

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VideoPlayer looks like it's been paused

I have a project doing videoplaying. It works fine on android, but got a problem on ios. Cut it into the background while it's playing, and then go back.. The video looks like it's been paused,but it's...

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iOS realtime shadow quality still clamped to 1K depth map and no cascades?

As long as I've been using Unity (5 years or so) it's been stuck on a 1K depth map limit for directional light shadows. Likewise, unless I'm mistaken, shadow cascades don't exist on iOS builds....

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