iOS build on iPhone XS starts with a pinkish flash after which game lags...
This issue is specific to iPhone XS, where one beta user reported that his game launched with a pink flash followed by the Unity Splash screen. Game lagged heavily after that. The pink is same as the...
View ArticleAutomatic dsym uploading doesn't work for ios
When I make an archive in Xcode of my exported project, usymtool doesn't upload dsym. In symbol_upload.log: time="2018-12-14T12:30:38+03:00" level=info msg="Found 0 files to check, scanning for binary...
View Articlesymbol(s) not found for architecture arm64: Please Help!
hi everybody We release an iOS game 2 months ago now We add new features and want to build a new version but build suddenly failed! with this error message : ----------...
View ArticleUnable to build for iOS (cross compile error unity 5.5.3p1)
I've been trying to make a build to iOS for a unity project in 5.5.3p1. I'm currently using the mono2x scripting backend, and during the building process, it will immediately halt and give me a cross...
View ArticleHelp with mobile keyboard
Hello! I'm currently working on a kind of trivia game and i'm having trouble with the mobile keyboard. Every time I tap on an input field, i want to bring up the keyboard along with another inputfield...
View ArticleVideo Player problems on iOS (Unity 2018)
We created a VR app that downloads/streams 360 stereo video from a server and displays it in the app for the viewer. All downloaded videos are 4096x2048 resolution H264 encoded MP4 files. The streaming...
View ArticleShadows problem on mobile device
Everything works fine in the editor, but when I run it on a IOS device, doesn't show any shadows.![alt text][1] ![alt text][2] [1]: /storage/temp/129726-editor.png [2]: /storage/temp/129727-ios.png
View ArticleCan't Disable Sandbox Password Prompt on iOS Build?
Hi! When my App starts it keeps prompting me for a Sandbox password. I have attached a pic. ![alt text][1] I am not longer using IAP and want to disable it completely. But when I turn off the IAP...
View ArticleDoes a DLL work in an iOS build?
I made a sample project where I have a DLL that contains a class that creates a GameObject and adds a script component to this game object. This is the code I'm packing into a DLL: using UnityEngine;...
View ArticleUnity Remote 5 is not working on iPhone X
I installed iTunes and switched platform to ios. when i select my device or any ios device option on editor, i see the following error message on console EntryPointNotFoundException: StartIosProxy /...
View ArticleIOS Scene asset bundle error
Hello! I'm trying to load an asset bundle containing a scene, but in the built app it's trowing me this error: "The asset bundle can't be loaded because it was not built with the right version or build...
View ArticleWhat is way to go to implement leaderboards/achievements for solo developer?
It really feels like it should be easy to implement leaderboards/achievements on both android and ios. But from what I see it really is not. As I find out, for an indie developer it's better to rely on...
View ArticleHow to automatically replace the .xib file in the Xcode project when...
Now that I am maintaining the automatic packaging tool, I have now implemented automatic replacement of the .plist file, but I don't know how to replace the .xib file on the boot screen.
View ArticleiOS Native input arrows Unity
Hello dear friends I need move between input fields usin native keyboard arrows in iOS. did somebody do it? Can you help me?![alt text][1] [1]: /storage/temp/130115-unnamed.png
View ArticleUnity Analytics and IDFA,Unity Analytics and iTunes Connect IDFA form
I'm trying to submit a game to the iOS app store. I have Unity Analytics turned on, but no other service. I don't have any ads in the game, neither Unity Ads not 3rd party. iTunes connect claims that...
View ArticleHow to access files from iOS AssetCatalog?
I'm using **App-Slicing** (one feature of App-Thing) to assign different assets for different devices, e.g. PVRTC Textures for iPhone 5s and ASTC for iPhone 6s. The problem is that in this solution **I...
View ArticleHow to automatically modify the settings in Xcode
How to automatically modify the "Launch Screen File" in Xcode to automatically specify the file. [Serializable] [LabelText("iOS")] public class IosCommonSetting : PlatformCommonSetting { public string...
View ArticleWeekly intervals for requesting store review for iOS (app rating). Timestamp.
Okay, so I am trying to make a method to request store review, but I'm finding it hard to test. I am using this method: Device.RequestStoreReview(); Okay, so I create a wrapper, let's call it,...
View ArticleVideoPlayer looks like it's been paused
I have a project doing videoplaying. It works fine on android, but got a problem on ios. Cut it into the background while it's playing, and then go back.. The video looks like it's been paused,but it's...
View ArticleiOS realtime shadow quality still clamped to 1K depth map and no cascades?
As long as I've been using Unity (5 years or so) it's been stuck on a 1K depth map limit for directional light shadows. Likewise, unless I'm mistaken, shadow cascades don't exist on iOS builds....
View Article