How do I export my IAP Catalog to Apple?
Hello, I was following through the Unity Codeless IAP tutorial, and it says to export my games' IAP Catalog as an XML file and to follow Apple's instructions next. However, I could not find anything...
View ArticleiOS Development Black Screen (No Error)
Releasing my first app on iOS, works perfectly on Android, transferred the project to a Mac Mini, where I built it and ran it in XCode. When the game launches it shows the Game Object in the scene (A...
View ArticleARkitRemote freezes after sending first frame
I was trying to get ARKitRemote working. I followed the steps given here - https://forum.unity.com/threads/arkit-support-for-ios-via-unity-arkit-plugin.474385/page-13#post-3153415 I ran the...
View ArticleNo .xcode project when building to iOS in Unity 2018.2.3f1
I have built my Unity game many times with the result "Build Succeeded" in console, but the build folder created is always empty. The only place I can find a .xcode project is under Temp--> Staging...
View ArticleiOS lag(slow-mo)
So I have recently builded a game on my iPhone X. On the android(any smartphone) and editor all works fine, game and menu animations are very smooth. But on my iPhone (it happens ± 1 in 10 lvls) game...
View ArticleHow can I port my Android game to iOS And Windows Phone?
I have my game in Unity 2D, Made in Android, but I will get a Mac and I want to launch it in Android, iOS, and Windows Phone. How Can I Do That?
View ArticleCan a windows and an android app use the same assetbundle specified with no...
Hi, I have an app with a store where you can download assetbundles. The app is available for windows and android and i want to use only one assetbundle for all plattforms. Is this possible? Thanks in...
View ArticleCan I create an application for iOS 11.4 on Unity 5.1.0?
I am trying to develop an application for iOS 11.4 at Unity 5.1.0. However, when I built it with Xcode 9.4.1, I got a lot of warnings and errors. Perhaps, can't I create an application for iOS 11.4 on...
View ArticleHelp! Null exception and "filename currently not available on il2cpp Line: -1",
Please help!! build game on windows(iOS build), transfers to Mac, run on Xcode. can't load game/ simulation on iPhone. game run smoothly on window and Mac unity with no compile errors. debug log on...
View ArticleXcode says that "No accounts with itunes connect access "
I tried to build a file generated from Unity 5.1.0 in Xcode 9.4.1 and uploaded the generated application to the store, This kind of error will appear. No accounts with itunes connect access have been...
View ArticleAsset Bundles building time is huge
I have one Asset Bundle with ~10 files, size is ~ 2mb. But when I build for OSX and than for iOS Unity reimports ALL assets in project or what? Because building time takes around 10-15 minutes for iOS....
View Article[iOS] Sliding input field/keyboard question
Hey there, Does anyone know if there is a plugin/example of a sliding text input field that is located above a keyboard for iOS? What I need is to have text slide up and down along with the keyboard as...
View ArticleI'm having trouble understanding this xcode error,I'm having trouble...
I was building my Unity project to an iPad when I got this assembly error (a bad access exception). I don't know where it's referring to or what it means. It seems to be in a cpp file called...
View ArticleSkybox Texture doesn't display correctly on iOS build
I am using the [POLYVERSE SKIES][1] skybox asset which includes a customizable Skybox shader that uses cloud and star textures in front of a gradient sky color. In the Unity editor all of the...
View ArticleGpuProgramsMetal.mm Crashing on iOS
When upgrading from one app version to another on iOS, We encounter a very frequent crash in GpuProgramsMetal.mm (SIGABRT ABORT 0x00000001825352e0) I assume this is bug relates to upgrading from a...
View ArticleARkit delete infinite planes without restarting session?
Hi all, Does anyone know how to make ARkit delete infinite planes without restarting session? I'm currently trying to make my app detect one plane at a time and make it infinite. If a new plane is...
View ArticleAndroid build not working properly
Hello there, I just finished my game and build it on android and iOS. Everything is working fine on iOS and in the editor but on Android, Scene is not loading after the rewarded ad is successfully...
View ArticleUnity Ads or Google Ad Mob
Good day, I want to publish a mobile app in the next time, but I don't know which ads i should use :/ A Unity Supporter told me that the eCPM with Unity Ads is 6$-12$, but when I'm reading different...
View ArticleiOS DepthTextureMode.DepthNormals mode support
Does iOS support DepthTextureMode.DepthNormals mode in shader? I have an edge detection shader that works on desktop with DepthNormals but does not port to iOS build.
View ArticleHow to get the color depth (bits per pixel) property of display?
It seems to be difficult to find this basically simple hw property. Android and iOS are most interesting for me. Any pointers appreciated!
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