Game not pausing when interstitials are showing up on iOS but it works as...
we implemented heyzap ad mediation in our game and in the iOS Build when the interstitials are showing up the game scene behind the ad is not pausing automatically whereas in android the game is...
View ArticleForge Networking Remastered iOS Build Error
I'm trying to add multiplayer to my iOS game using the Forge Networking Remastered Unity Package (downloaded from the Asset store). When I run Play Mode everything works fine. When I build the project...
View ArticleForge Networking Remastered iOS Build Error
I'm trying to add multiplayer to my iOS game using the Forge Networking Remastered Unity Package (downloaded from the Asset store). When I run Play Mode everything works fine. When I build the project...
View ArticleSkinned Meshes Deform Incorrectly on iOS Device
Not getting anything useful in the user forums so posting this here, hope somebody has seen something like this before. I've got a bunch of characters doing all kinds of stuff on an island. They look...
View ArticleKeyboard not showing up in landscape mode in iOS11
I'm using Unity5.6.2p2, Xcode8.3.3. Currently on the iOS11 devices, when I'm in landscape mode and tap on the input field, the keyboard doesn't show up. Does anyone have the same issue? Thanks!
View ArticleI can not build for IOS simulator
Hello Unity team, I am a beginner, I have a problem when try build for IOS simulator on Mac OS 10.13 and Xcode 9. I am using the latest unity version, I think this is a bug, please help me fix it,...
View ArticleGame Slow Performance on iOS 11 iPhone 6
Any one who know the reason that why Unity games are running very Slow or Laggy on iOS11 after updating iPhone 6 and how can we resolve that problem. Before updating iPhone 6 to latest version iOS11 my...
View Article'GoogleMobileAds/GoogleMobileAds.h' file not found
got error in unity cloud build need help this was for ios ios dk version 7.24.1 and Google Mobile Ads Unity Plugin v3.7.1 GADUNativeCustomTemplateAd.h:5:9: fatal error:...
View ArticleFailed Re pack resources Unity Android
I have that problem: **CommandInvokationFailure: Failed to re-package resources. C:\Users\Drymarti\AppData\Local\Android\sdk\build-tools\25.0.2\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M...
View ArticleProblems with depth buffer only pass on iPhone 8/8+
![alt text][1] In this test, we have eight teapots, each with different configurations, showing various issues. Originally, we were using Multi-Pass shaders (5-8 below), but as you'll see, on iPhone...
View ArticleMac: Fatal error in Unity CIL Linker
Hello. I'm running Unity 2017.1.1f1 on Mac OSX High Sierra. The target is iOS. I'm trying to build a 3D project that was created on Windows 10, same Unity version. Every time I build, I get the...
View ArticleRemote iOS build from Windows to iPhone on Windows
Hi all, I have a Windows 10 pc and a Mac mini. At the moment I'm remotely controlling the Mac mini from the pc. Usually you need to plug an iPhone to the Mac mini to compile the iOS project and load to...
View ArticleWhy is lighting different in iOS simulator and Unity ?
Hi, I was testing my game on iOS simulator in xcode and found out that the scene is darker in simulator than in Unity. It is my bad that didn't test my game in iOS before and now I don't know what is...
View ArticleUnity Ads Stop Playing On Mobile
Hi There, I am using Unity 5.6 with Unity's build in Ads Service. I am consistently running into the issue that when I publish my build on iOS, the ads will trigger and play perfectly fine a handful of...
View ArticleErrors publishing to iOS in Xcode
So Im trying to publish my unity game to x-code, and... it is not going smoothly at all. Although Im encountering many errors, this seems to be the big one that keeps reappearing: clang: error: no such...
View ArticleCG shader functions behaving oddly on iPad Pro
I've noticed a few maths functions produce unexpected results *only* on iPad Pro. The two main ones I've noticed so far are **pow** and **step**, which seem to produce erroneous values. I've tested the...
View ArticleiOS build works on iPhone but not from XCode
I'm probably missing something simple so please bear with me. Why does my app hang when I run it on from XCode linked to the phone, but work normally when I disconnect it from the computer and run the...
View ArticleARKit Plugin and ARKitRemote - how to develop in the Editor
Hi guys, i was trying out the new ARKit Plugin. I got Unity 2017.1 and a Iphone 7 Plus with IOS 11.1 beta. ARKit Remote Debugging is working nice. Problem: i want to run Apps in the Editor and use the...
View Articlecolour blend in ios build
my android build is coming good, but while switching it to ios build my textures comes with colour blend pixels, i tried override for ios and rgb 24bit format but the size is coming to big for that...
View ArticleHow to place UI over native iOS view?
I created a native iOS plugin which creates a new UIView and adds it to main window. My canvas with all UI elements is covered by this new UIView and I need the canvas to be in front of it. How to...
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