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How to get IOS build to not fail with Shader Errors? FXAA (Hidden Shader related)

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Building my project to Android and IOS. So far, Android is happy, but when I build for IOS using Unity 2017.4.1 in High Sierra, I get this message and the build fails with these 3 errors: Shader error in 'Hidden/Post FX/FXAA': failed to open source file: 'UberSecondPass.cginc' (on metal) Shader error in 'Hidden/Post FX/FXAA': failed to open source file: 'UberSecondPass.cginc' (on gles) Shader error in 'Hidden/Post FX/FXAA': '' : Include callback failed at line 14 (on gles) (More info below) Compiling Vertex program Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING After searching the forums/online, I have opened the shader's code itself, but don't see the problem. The file itself exists... Perhaps you can point me in the right direction?

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