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Post-processing v2 Ambient Occlusion problems with AR Foundation

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When I try to use Post-processing 2.0 (preview) package with the AR Foundation 1.0 (preview) package all I see on the device is a corrupt looking, pixelated, flickering image. (See attachment.). Are these two packages not compatible, yet? Details: - AR Foundation 1.0.0-preview.17 - ARKit XR Plug-in 1.0.0-preview.13 - Post-processing 2.0.10-preview - I'm using the Ambient Occlusion effect. I've tried both the "Scalable Ambient Obscurance" and "Multi Scale Volumetric Obscurance" modes. Everything looks as intedted in the Editor. - If I remove the Ambient Occlusion effect and user the Bloom effect, things work fine on the device. - Unity 2018.2.2 - iOS 11.4.1 Noteable: I *am* able to successfully use Post-processing Ambient Occlusion on iOS when using Vuforia as the AR framework. Seems to be an issue specific to AR Foundation or ARKit XR Plug-in?

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